


item ancillary_key – gives the player an ancillary (items characters can equip), giving mounts won’t work, some items are culture-locked.to_pool agent_key agent_subtype_key – adds a lord to the player faction recruit pool, the name will be blank and the character won’t be immortal, cross-race stuff won’t work without table adjustments, see link to my mod below for Lords.heal number – sets health of each unit in the selected army to number, that is between 0-100.global rec off – remove the global recruitment time bonuses.global rec number – changes the player’s global recruitment time by number of turns (use negative value to lower).technology off – remove the technology bonuses.technology number – gives the player number% research speed (can also be negative).technology – gives the player +2000% research speed.kill – kills (or wounds if immortal) the selected character and his army.abandon – makes the selected region be abandoned.gr faction_key – gives faction_key ownership of the selected region, if a faction has no regions or armies on the map you can’t give them a region, spawn them an army first.gr – gives the player ownership of the selected region.


give gold – gives 50000 gold to the player, same faction things as above.give gold number – gives number of gold to the player (can also be negative), if you have a settlement selected it will give gold to the faction owning the settlement.wh_main_emp_empire instead of faction_key: Some commands have arguments in italic and you need to supply a valid value there, e.g. Press the button to the right to execute the typed-in command. Type the command into a text box that is opened using a new button in the top left (see screenshot). Adds a bunch of commands that help with mod making and testing.
